Monthly Archives: February 2012

Epic Schedule

coyote schedule

Here’s the tentative Schedule I’ve been working on since before I can remember.  It’s finally finished!  You can’t even imagine the relief I feel after getting all these scenes worked in nicely over the month of July.  We only have Bill for 3 weeks instead of my anticipated 4, so the schedule became super-condensed.  We’re basically shooting for 12 hours a day, which will be absolutely brutal.  I’ve overestimated shooting times for a few of the scenes, so HOPEFULLY we’ll have some down time between day and night shoots.  Still, there’s not a lot of room for error.

…so have yourself a peek at this daunting, mammoth production schedule.  It’ll probably make very little sense to you unless you have a scene numbered script, but I’m proud of this beast and want to show it off.

We’re three days away from the final month of funding on the indiegogo campaign.  I’ll be dropping a pretty substantial sum on it in the next 4 days.  We’ll be pushing really hard in the last month, so if you haven’t contributed yet, there’s no time better than the present.  If you have, you can always chip in a couple of extra bucks.  Tell your friends, won’t you?

EFX

It’s been a while!  Sorry for the absence.  Unfortunately, I don’t have much to show for myself.  I’ve been working on the incredibly tough schedule as of late.  It’s about the most boring job you can have on a production, and it’s been really, really difficult to get everything to mesh between locations, work and school schedules, etc.  Enough about that…

I found a local special effects artist to work on the film!  This has been an overwhelming concern for me lately.  These guys don’t grow on trees and nobody wants to work with limited resources, so this is a BIG deal, especially considering the multitude of FX shots we have in the script.

His name is Jim Geiler, and this guy has some really cool ideas.  I’m really looking forward to seeing what kind of talent this guy has in the upcoming months.  Definitely working in Jim’s favor is his motivation.  He’s got a good knowledge of the script and has already begun working on some concepts.

Here’s the first concept art for “The Insect Man.”

This guy will appear several times in the film.  You could call him one of Coyote‘s villains, I suppose.  Some of my favorite scenes are with this thing and its proboscis.  Very nasty.

…so go to sleep tonight thinking I’m dreaming up creatures instead of trying to schedule a film on excel.  It’s much more interesting.

We’ve got a big final month of the Indiegogo coming up.  Don’t miss out!  Claim your perks at www.indiegogo.com/coyote before it’s too late.